视频游戏和教育

据说爱因斯坦曾说过:“游戏是最高的研究形式。”如今,游戏也出现在电子游戏中,老师在课堂或家庭作业中使用它们。在这段视频中,我们与全球最大的游戏市场 G2A 的员工合作。我们将学习游戏设计的三个维度,介绍我们可以从游戏中学到的四件事,并展示五款非常适合学习的视频游戏——其中一款是在哈佛商学院玩的。 特别感谢我们的赞助人:Avigail、Badrah、Cedric Wang、David Markham、Denis Kraus、Don Bone、Esther Chiang、Esther Chiang、Eva Marie Koblin、Julien Dumesnil、Mathis Nu 等等!!你让这些视频成为可能! 如果你想支持我们,请前往: http://www.patreon.com/sprouts 你可以在这里阅读整个脚本: https://docs.google.com/document/d/1weFHq9mSOx3d_2CDhy33nkNni3rM138l7fNXZNQ5_Lw/edit 来源: 电子游戏的好处 https://www.apa.org/pubs/journals/releases/amp-a0034857.pdf Wuzzit Trouble:数字数学游戏对学生数值理解的影响——原创研究 https://www.researchgate.net/publication/287126963_Wuzzit_Trouble_The_Influence_of_a_Digital_Math_Game_on_Student_Number_Sense 《我的世界》对数学教育的影响 https://education.minecraft.net/de-de/blog/new-study-understanding-the-impact-of-minecraft-in-the-math-classroom 完整剧本:https://education.minecraft.net/de-de/blog/new-study-understanding-the-impact-of-minecraft-in-the-math-classroom

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